- moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points.
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9dceedd3b0
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10bc37b37e
14 changed files with 108 additions and 289 deletions
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@ -63,8 +63,6 @@
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EXTERN_CVAR(Int, screenblocks)
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extern bool NoInterpolateView;
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namespace OpenGLRenderer
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{
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@ -124,7 +122,6 @@ FGLRenderer::~FGLRenderer()
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}
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if (PortalQueryObject != 0) glDeleteQueries(1, &PortalQueryObject);
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if (swdrawer) delete swdrawer;
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if (mBuffers) delete mBuffers;
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if (mSaveBuffers) delete mSaveBuffers;
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if (mPresentShader) delete mPresentShader;
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@ -140,19 +137,6 @@ FGLRenderer::~FGLRenderer()
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//
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//===========================================================================
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void FGLRenderer::ResetSWScene()
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{
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// force recreation of the SW scene drawer to ensure it gets a new set of resources.
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if (swdrawer != nullptr) delete swdrawer;
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swdrawer = nullptr;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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bool FGLRenderer::StartOffscreen()
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{
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bool firstBind = (mFBID == 0);
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