- Changed the MIDIStreamer to send the all notes off controller to each
channel when restarting the song, rather than emitting a single note off event which only has a 1 in 127 chance of being for a note that's playing on that channel. Then I decided it would probably be a good idea to reset all the controllers as well. - Increasing the size of the internal Timidity stream buffer from 1/14 sec (copied from the OPL player) improved its sound dramatically, so apparently Timidity has issues with short stream buffers. It's now at 1/2 sec in length. However, there seems to be something weird going on with corazonazul_ff6boss.mid near the beginning where it stops and immediately restarts a guitar on the exact same note. - Added a new sound debugging cvar: snd_drawoutput, which can show various oscilloscopes and spectrums. - Internal TiMidity now plays music. - Changed the progdir global variable into an FString. SVN r900 (trunk)
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@ -22,7 +22,7 @@ gamedir will hold progdir + the game directory (id1, id2, etc)
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*/
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char progdir[1024];
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FString progdir;
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static inline bool IsSeperator (int c)
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{
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