- Added a framework for drawing the 2D screen elements with Direct3D textures.

They are not actually drawn with it yet, nor is it complete, but it's
  something to start with.
- Split up DCanvas::DrawTexture() into more pieces to make it easier to
  virtualize.
- Removed support for non-32-bit palette textures from D3DFB. What kind of
  card supports pixel shaders but not 32-bit textures?


SVN r605 (trunk)
This commit is contained in:
Randy Heit 2007-12-20 04:36:43 +00:00
commit 111853e623
17 changed files with 1867 additions and 984 deletions

View file

@ -3,7 +3,7 @@
** Texture class for DDS images
**
**---------------------------------------------------------------------------
** Copyright 2006 Randy Heit
** Copyright 2006-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -314,6 +314,19 @@ void FDDSTexture::Unload ()
}
}
FTextureFormat FDDSTexture::GetFormat()
{
switch (Format)
{
case ID_DXT1: return TEX_DXT1;
case ID_DXT2: return TEX_DXT2;
case ID_DXT3: return TEX_DXT3;
case ID_DXT4: return TEX_DXT4;
case ID_DXT5: return TEX_DXT5;
default: return TEX_RGB;
}
}
const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)