- Added a framework for drawing the 2D screen elements with Direct3D textures.

They are not actually drawn with it yet, nor is it complete, but it's
  something to start with.
- Split up DCanvas::DrawTexture() into more pieces to make it easier to
  virtualize.
- Removed support for non-32-bit palette textures from D3DFB. What kind of
  card supports pixel shaders but not 32-bit textures?


SVN r605 (trunk)
This commit is contained in:
Randy Heit 2007-12-20 04:36:43 +00:00
commit 111853e623
17 changed files with 1867 additions and 984 deletions

View file

@ -110,6 +110,11 @@ void FTGATexture::Unload ()
}
}
FTextureFormat FTGATexture::GetFormat()
{
return TEX_RGB;
}
const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)