- Added a framework for drawing the 2D screen elements with Direct3D textures.
They are not actually drawn with it yet, nor is it complete, but it's something to start with. - Split up DCanvas::DrawTexture() into more pieces to make it easier to virtualize. - Removed support for non-32-bit palette textures from D3DFB. What kind of card supports pixel shaders but not 32-bit textures? SVN r605 (trunk)
This commit is contained in:
parent
990f720409
commit
111853e623
17 changed files with 1867 additions and 984 deletions
708
src/v_draw.cpp
708
src/v_draw.cpp
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@ -55,346 +55,44 @@ int CleanWidth, CleanHeight;
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CVAR (Bool, hud_scale, false, CVAR_ARCHIVE);
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void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_first, ...)
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void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x, int y, int tags_first, ...)
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{
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va_list tags;
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va_start(tags, tags_first);
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DrawTextureV(img, x, y, tags_first, tags);
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}
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void STACK_ARGS DCanvas::DrawTextureV(FTexture *img, int x, int y, uint32 tag, va_list tags)
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{
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FTexture::Span unmaskedSpan[2];
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const FTexture::Span **spanptr, *spans;
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static BYTE identitymap[256];
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static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH];
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va_list tags;
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DWORD tag;
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INTBOOL boolval;
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int intval;
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if (img == NULL || img->UseType == FTexture::TEX_Null)
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DrawParms parms;
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if (!ParseDrawTextureTags(img, x, y, tag, tags, &parms))
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{
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return;
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}
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int texwidth = img->GetScaledWidth();
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int texheight = img->GetScaledHeight();
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int windowleft = 0;
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int windowright = texwidth;
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int dclip = this->GetHeight();
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int uclip = 0;
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int lclip = 0;
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int rclip = this->GetWidth();
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int destwidth = windowright << FRACBITS;
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int destheight = texheight << FRACBITS;
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int top = img->GetScaledTopOffset();
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int left = img->GetScaledLeftOffset();
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fixed_t alpha = FRACUNIT;
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int fillcolor = -1;
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const BYTE *translation = NULL;
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INTBOOL alphaChannel = false;
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INTBOOL flipX = false;
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fixed_t shadowAlpha = 0;
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int shadowColor = 0;
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int virtWidth = this->GetWidth();
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int virtHeight = this->GetHeight();
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INTBOOL keepratio = false;
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ERenderStyle style = STYLE_Count;
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x0 <<= FRACBITS;
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y0 <<= FRACBITS;
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spanptr = &spans;
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// Parse the tag list for attributes
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va_start (tags, tags_first);
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tag = tags_first;
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while (tag != TAG_DONE)
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if (parms.masked)
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{
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va_list *more_p;
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DWORD data;
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switch (tag)
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{
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case TAG_IGNORE:
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default:
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data = va_arg (tags, DWORD);
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break;
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case TAG_MORE:
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more_p = va_arg (tags, va_list *);
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va_end (tags);
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#ifdef __GNUC__
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__va_copy (tags, *more_p);
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#else
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tags = *more_p;
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#endif
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break;
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case DTA_DestWidth:
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destwidth = va_arg (tags, int) << FRACBITS;
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break;
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case DTA_DestHeight:
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destheight = va_arg (tags, int) << FRACBITS;
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break;
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case DTA_Clean:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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x0 = (x0 - 160*FRACUNIT) * CleanXfac + (Width * (FRACUNIT/2));
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y0 = (y0 - 100*FRACUNIT) * CleanYfac + (Height * (FRACUNIT/2));
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destwidth = texwidth * CleanXfac * FRACUNIT;
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destheight = texheight * CleanYfac * FRACUNIT;
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}
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break;
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case DTA_CleanNoMove:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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destwidth = texwidth * CleanXfac * FRACUNIT;
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destheight = texheight * CleanYfac * FRACUNIT;
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}
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break;
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case DTA_320x200:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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virtWidth = 320;
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virtHeight = 200;
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}
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break;
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case DTA_HUDRules:
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{
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bool xright = x0 < 0;
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bool ybot = y0 < 0;
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intval = va_arg (tags, int);
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if (hud_scale)
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{
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x0 *= CleanXfac;
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if (intval == HUD_HorizCenter)
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x0 += Width * FRACUNIT / 2;
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else if (xright)
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x0 = Width * FRACUNIT + x0;
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y0 *= CleanYfac;
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if (ybot)
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y0 = Height * FRACUNIT + y0;
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destwidth = texwidth * CleanXfac * FRACUNIT;
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destheight = texheight * CleanYfac * FRACUNIT;
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}
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else
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{
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if (intval == HUD_HorizCenter)
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x0 += Width * FRACUNIT / 2;
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else if (xright)
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x0 = Width * FRACUNIT + x0;
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if (ybot)
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y0 = Height * FRACUNIT + y0;
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}
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}
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break;
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case DTA_VirtualWidth:
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virtWidth = va_arg (tags, int);
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break;
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case DTA_VirtualHeight:
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virtHeight = va_arg (tags, int);
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break;
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case DTA_Alpha:
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alpha = MIN<fixed_t> (FRACUNIT, va_arg (tags, fixed_t));
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break;
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case DTA_AlphaChannel:
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alphaChannel = va_arg (tags, INTBOOL);
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break;
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case DTA_FillColor:
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fillcolor = va_arg (tags, int);
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break;
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case DTA_Translation:
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translation = va_arg (tags, const BYTE *);
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break;
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case DTA_FlipX:
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flipX = va_arg (tags, INTBOOL);
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break;
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case DTA_TopOffset:
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top = va_arg (tags, int);
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break;
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case DTA_LeftOffset:
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left = va_arg (tags, int);
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break;
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case DTA_CenterOffset:
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if (va_arg (tags, int))
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{
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left = texwidth / 2;
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top = texheight / 2;
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}
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break;
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case DTA_CenterBottomOffset:
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if (va_arg (tags, int))
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{
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left = texwidth / 2;
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top = texheight;
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}
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break;
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case DTA_WindowLeft:
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windowleft = va_arg (tags, int);
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break;
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case DTA_WindowRight:
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windowright = va_arg (tags, int);
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break;
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case DTA_ClipTop:
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uclip = va_arg (tags, int);
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if (uclip < 0)
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{
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uclip = 0;
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}
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break;
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case DTA_ClipBottom:
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dclip = va_arg (tags, int);
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if (dclip > this->GetHeight())
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{
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dclip = this->GetHeight();
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}
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break;
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case DTA_ClipLeft:
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lclip = va_arg (tags, int);
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if (lclip < 0)
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{
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lclip = 0;
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}
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break;
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case DTA_ClipRight:
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rclip = va_arg (tags, int);
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if (rclip > this->GetWidth())
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{
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rclip = this->GetWidth();
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}
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break;
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case DTA_ShadowAlpha:
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shadowAlpha = MIN<fixed_t> (FRACUNIT, va_arg (tags, fixed_t));
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break;
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case DTA_ShadowColor:
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shadowColor = va_arg (tags, int);
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break;
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case DTA_Shadow:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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shadowAlpha = FRACUNIT/2;
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shadowColor = 0;
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}
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else
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{
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shadowAlpha = 0;
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}
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break;
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case DTA_Masked:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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spanptr = &spans;
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}
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else
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{
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spanptr = NULL;
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}
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break;
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case DTA_KeepRatio:
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keepratio = va_arg (tags, INTBOOL);
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break;
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case DTA_RenderStyle:
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style = ERenderStyle(va_arg (tags, int));
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break;
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}
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tag = va_arg (tags, DWORD);
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spanptr = &spans;
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}
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va_end (tags);
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if (virtWidth != Width || virtHeight != Height)
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else
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{
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int myratio = CheckRatio (Width, Height);
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int right = x0 + destwidth;
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int bottom = y0 + destheight;
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if (myratio != 0 && myratio != 4 && !keepratio)
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{ // The target surface is not 4:3, so expand the specified
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// virtual size to avoid undesired stretching of the image.
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// Does not handle non-4:3 virtual sizes. I'll worry about
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// those if somebody expresses a desire to use them.
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x0 = Scale (x0-virtWidth*FRACUNIT/2, Width*960, virtWidth*BaseRatioSizes[myratio][0]) + Width*FRACUNIT/2;
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destwidth = Scale (right-virtWidth*FRACUNIT/2, Width*960, virtWidth*BaseRatioSizes[myratio][0]) + Width*FRACUNIT/2 - x0;
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}
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else
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{
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x0 = Scale (x0, Width, virtWidth);
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destwidth = Scale (right, Width, virtWidth) - x0;
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}
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y0 = Scale (y0, Height, virtHeight);
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destheight = Scale (bottom, Height, virtHeight) - y0;
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}
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if (destwidth <= 0 || destheight <= 0)
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{
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return;
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}
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if (style == STYLE_Count)
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{
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if (fillcolor != -1)
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{
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if (alphaChannel)
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{
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style = STYLE_Shaded;
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}
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else if (alpha < FRACUNIT)
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{
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style = STYLE_TranslucentStencil;
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}
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else
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{
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style = STYLE_Stencil;
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}
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}
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else if (alpha < FRACUNIT)
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{
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style = STYLE_Translucent;
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}
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else
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{
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style = STYLE_Normal;
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}
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spanptr = NULL;
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}
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fixedcolormap = identitymap;
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ESPSResult mode = R_SetPatchStyle (style, alpha, 0, fillcolor);
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ESPSResult mode = R_SetPatchStyle (parms.style, parms.alpha, 0, parms.fillcolor);
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if (style != STYLE_Shaded)
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if (parms.style != STYLE_Shaded)
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{
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if (translation != NULL)
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if (parms.translation != NULL)
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{
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dc_colormap = (lighttable_t *)translation;
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dc_colormap = (lighttable_t *)parms.translation;
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}
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else
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{
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@ -405,8 +103,8 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_fi
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BYTE *destorgsave = dc_destorg;
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dc_destorg = screen->GetBuffer();
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x0 -= Scale (left, destwidth, texwidth);
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y0 -= Scale (top, destheight, texheight);
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fixed_t x0 = parms.x - Scale (parms.left, parms.destwidth, parms.texwidth);
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fixed_t y0 = parms.y - Scale (parms.top, parms.destheight, parms.texheight);
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if (mode != DontDraw)
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{
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@ -426,10 +124,10 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_fi
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centeryfrac = 0;
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sprtopscreen = y0;
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spryscale = destheight / img->GetHeight();
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spryscale = parms.destheight / img->GetHeight();
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// Fix precision errors that are noticeable at some resolutions
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if (((y0 + destheight) >> FRACBITS) > ((y0 + spryscale * img->GetHeight()) >> FRACBITS))
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if (((y0 + parms.destheight) >> FRACBITS) > ((y0 + spryscale * img->GetHeight()) >> FRACBITS))
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{
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spryscale++;
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}
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@ -438,12 +136,12 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_fi
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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dc_texturemid = FixedMul (-y0, dc_iscale);
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fixed_t frac = 0;
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fixed_t xiscale = DivScale32 (img->GetWidth(), destwidth);
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int x2 = (x0 + destwidth) >> FRACBITS;
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fixed_t xiscale = DivScale32 (img->GetWidth(), parms.destwidth);
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int x2 = (x0 + parms.destwidth) >> FRACBITS;
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if (bottomclipper[0] != dclip)
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if (bottomclipper[0] != parms.dclip)
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{
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clearbufshort (bottomclipper, screen->GetWidth(), (short)dclip);
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clearbufshort (bottomclipper, screen->GetWidth(), (short)parms.dclip);
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if (identitymap[1] != 1)
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{
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for (int i = 0; i < 256; ++i)
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@ -452,11 +150,11 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_fi
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}
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}
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}
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if (uclip != 0)
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if (parms.uclip != 0)
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{
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if (topclipper[0] != uclip)
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if (topclipper[0] != parms.uclip)
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{
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clearbufshort (topclipper, screen->GetWidth(), (short)uclip);
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clearbufshort (topclipper, screen->GetWidth(), (short)parms.uclip);
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}
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mceilingclip = topclipper;
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}
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@ -466,31 +164,31 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_fi
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}
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mfloorclip = bottomclipper;
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if (flipX)
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if (parms.flipX)
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{
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frac = (img->GetWidth() << FRACBITS) - 1;
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xiscale = -xiscale;
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}
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dc_x = x0 >> FRACBITS;
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if (windowleft > 0 || windowright < texwidth)
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if (parms.windowleft > 0 || parms.windowright < parms.texwidth)
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{
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fixed_t xscale = destwidth / texwidth;
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dc_x += (windowleft * xscale) >> FRACBITS;
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frac += windowleft << FRACBITS;
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x2 -= ((texwidth - windowright) * xscale) >> FRACBITS;
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fixed_t xscale = parms.destwidth / parms.texwidth;
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dc_x += (parms.windowleft * xscale) >> FRACBITS;
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frac += parms.windowleft << FRACBITS;
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x2 -= ((parms.texwidth - parms.windowright) * xscale) >> FRACBITS;
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}
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if (dc_x < lclip)
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if (dc_x < parms.lclip)
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{
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frac += (lclip - dc_x) * xiscale;
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dc_x = lclip;
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frac += (parms.lclip - dc_x) * xiscale;
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dc_x = parms.lclip;
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}
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if (x2 > rclip)
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if (x2 > parms.rclip)
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{
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x2 = rclip;
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x2 = parms.rclip;
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}
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if (destheight < 32*FRACUNIT)
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if (parms.destheight < 32*FRACUNIT)
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{
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mode = DoDraw0;
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}
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@ -549,6 +247,328 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, int tags_fi
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}
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}
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bool DCanvas::ParseDrawTextureTags (FTexture *img, int x, int y, DWORD tag, va_list tags, DrawParms *parms) const
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{
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INTBOOL boolval;
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int intval;
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if (img == NULL || img->UseType == FTexture::TEX_Null)
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{
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return false;
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}
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parms->texwidth = img->GetScaledWidth();
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parms->texheight = img->GetScaledHeight();
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parms->windowleft = 0;
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parms->windowright = parms->texwidth;
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parms->dclip = this->GetHeight();
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parms->uclip = 0;
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parms->lclip = 0;
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parms->rclip = this->GetWidth();
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parms->destwidth = parms->windowright << FRACBITS;
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parms->destheight = parms->texheight << FRACBITS;
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parms->top = img->GetScaledTopOffset();
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parms->left = img->GetScaledLeftOffset();
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parms->alpha = FRACUNIT;
|
||||
parms->fillcolor = -1;
|
||||
parms->translation = NULL;
|
||||
parms->alphaChannel = false;
|
||||
parms->flipX = false;
|
||||
parms->shadowAlpha = 0;
|
||||
parms->shadowColor = 0;
|
||||
parms->virtWidth = this->GetWidth();
|
||||
parms->virtHeight = this->GetHeight();
|
||||
parms->keepratio = false;
|
||||
parms->style = STYLE_Count;
|
||||
parms->masked = true;
|
||||
|
||||
parms->x = x << FRACBITS;
|
||||
parms->y = y << FRACBITS;
|
||||
|
||||
// Parse the tag list for attributes
|
||||
while (tag != TAG_DONE)
|
||||
{
|
||||
va_list *more_p;
|
||||
DWORD data;
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
case TAG_IGNORE:
|
||||
default:
|
||||
data = va_arg (tags, DWORD);
|
||||
break;
|
||||
|
||||
case TAG_MORE:
|
||||
more_p = va_arg (tags, va_list *);
|
||||
va_end (tags);
|
||||
#ifdef __GNUC__
|
||||
__va_copy (tags, *more_p);
|
||||
#else
|
||||
tags = *more_p;
|
||||
#endif
|
||||
break;
|
||||
|
||||
case DTA_DestWidth:
|
||||
parms->destwidth = va_arg (tags, int) << FRACBITS;
|
||||
break;
|
||||
|
||||
case DTA_DestHeight:
|
||||
parms->destheight = va_arg (tags, int) << FRACBITS;
|
||||
break;
|
||||
|
||||
case DTA_Clean:
|
||||
boolval = va_arg (tags, INTBOOL);
|
||||
if (boolval)
|
||||
{
|
||||
parms->x = (parms->x - 160*FRACUNIT) * CleanXfac + (Width * (FRACUNIT/2));
|
||||
parms->y = (parms->y - 100*FRACUNIT) * CleanYfac + (Height * (FRACUNIT/2));
|
||||
parms->destwidth = parms->texwidth * CleanXfac * FRACUNIT;
|
||||
parms->destheight = parms->texheight * CleanYfac * FRACUNIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_CleanNoMove:
|
||||
boolval = va_arg (tags, INTBOOL);
|
||||
if (boolval)
|
||||
{
|
||||
parms->destwidth = parms->texwidth * CleanXfac * FRACUNIT;
|
||||
parms->destheight = parms->texheight * CleanYfac * FRACUNIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_320x200:
|
||||
boolval = va_arg (tags, INTBOOL);
|
||||
if (boolval)
|
||||
{
|
||||
parms->virtWidth = 320;
|
||||
parms->virtHeight = 200;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_HUDRules:
|
||||
{
|
||||
bool xright = parms->x < 0;
|
||||
bool ybot = parms->y < 0;
|
||||
intval = va_arg (tags, int);
|
||||
|
||||
if (hud_scale)
|
||||
{
|
||||
parms->x *= CleanXfac;
|
||||
if (intval == HUD_HorizCenter)
|
||||
parms->x += Width * FRACUNIT / 2;
|
||||
else if (xright)
|
||||
parms->x = Width * FRACUNIT + parms->x;
|
||||
parms->y *= CleanYfac;
|
||||
if (ybot)
|
||||
parms->y = Height * FRACUNIT + parms->y;
|
||||
parms->destwidth = parms->texwidth * CleanXfac * FRACUNIT;
|
||||
parms->destheight = parms->texheight * CleanYfac * FRACUNIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (intval == HUD_HorizCenter)
|
||||
parms->x += Width * FRACUNIT / 2;
|
||||
else if (xright)
|
||||
parms->x = Width * FRACUNIT + parms->x;
|
||||
if (ybot)
|
||||
parms->y = Height * FRACUNIT + parms->y;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_VirtualWidth:
|
||||
parms->virtWidth = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_VirtualHeight:
|
||||
parms->virtHeight = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_Alpha:
|
||||
parms->alpha = MIN<fixed_t> (FRACUNIT, va_arg (tags, fixed_t));
|
||||
break;
|
||||
|
||||
case DTA_AlphaChannel:
|
||||
parms->alphaChannel = va_arg (tags, INTBOOL);
|
||||
break;
|
||||
|
||||
case DTA_FillColor:
|
||||
parms->fillcolor = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_Translation:
|
||||
parms->translation = va_arg (tags, const BYTE *);
|
||||
break;
|
||||
|
||||
case DTA_FlipX:
|
||||
parms->flipX = va_arg (tags, INTBOOL);
|
||||
break;
|
||||
|
||||
case DTA_TopOffset:
|
||||
parms->top = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_LeftOffset:
|
||||
parms->left = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_CenterOffset:
|
||||
if (va_arg (tags, int))
|
||||
{
|
||||
parms->left = parms->texwidth / 2;
|
||||
parms->top = parms->texheight / 2;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_CenterBottomOffset:
|
||||
if (va_arg (tags, int))
|
||||
{
|
||||
parms->left = parms->texwidth / 2;
|
||||
parms->top = parms->texheight;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_WindowLeft:
|
||||
parms->windowleft = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_WindowRight:
|
||||
parms->windowright = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_ClipTop:
|
||||
parms->uclip = va_arg (tags, int);
|
||||
if (parms->uclip < 0)
|
||||
{
|
||||
parms->uclip = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_ClipBottom:
|
||||
parms->dclip = va_arg (tags, int);
|
||||
if (parms->dclip > this->GetHeight())
|
||||
{
|
||||
parms->dclip = this->GetHeight();
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_ClipLeft:
|
||||
parms->lclip = va_arg (tags, int);
|
||||
if (parms->lclip < 0)
|
||||
{
|
||||
parms->lclip = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_ClipRight:
|
||||
parms->rclip = va_arg (tags, int);
|
||||
if (parms->rclip > this->GetWidth())
|
||||
{
|
||||
parms->rclip = this->GetWidth();
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_ShadowAlpha:
|
||||
parms->shadowAlpha = MIN<fixed_t> (FRACUNIT, va_arg (tags, fixed_t));
|
||||
break;
|
||||
|
||||
case DTA_ShadowColor:
|
||||
parms->shadowColor = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_Shadow:
|
||||
boolval = va_arg (tags, INTBOOL);
|
||||
if (boolval)
|
||||
{
|
||||
parms->shadowAlpha = FRACUNIT/2;
|
||||
parms->shadowColor = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
parms->shadowAlpha = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_Masked:
|
||||
parms->masked = va_arg (tags, INTBOOL);
|
||||
break;
|
||||
|
||||
case DTA_KeepRatio:
|
||||
parms->keepratio = va_arg (tags, INTBOOL);
|
||||
break;
|
||||
|
||||
case DTA_RenderStyle:
|
||||
parms->style = ERenderStyle(va_arg (tags, int));
|
||||
break;
|
||||
}
|
||||
tag = va_arg (tags, DWORD);
|
||||
}
|
||||
va_end (tags);
|
||||
|
||||
if (parms->virtWidth != Width || parms->virtHeight != Height)
|
||||
{
|
||||
int myratio = CheckRatio (Width, Height);
|
||||
int right = parms->x + parms->destwidth;
|
||||
int bottom = parms->y + parms->destheight;
|
||||
|
||||
if (myratio != 0 && myratio != 4 && !parms->keepratio)
|
||||
{ // The target surface is not 4:3, so expand the specified
|
||||
// virtual size to avoid undesired stretching of the image.
|
||||
// Does not handle non-4:3 virtual sizes. I'll worry about
|
||||
// those if somebody expresses a desire to use them.
|
||||
parms->x = Scale(parms->x - parms->virtWidth*FRACUNIT/2,
|
||||
Width*960,
|
||||
parms->virtWidth*BaseRatioSizes[myratio][0])
|
||||
+ Width*FRACUNIT/2;
|
||||
parms->destwidth = Scale(right - parms->virtWidth*FRACUNIT/2,
|
||||
Width*960,
|
||||
parms->virtWidth*BaseRatioSizes[myratio][0])
|
||||
+ Width*FRACUNIT/2 - parms->x;
|
||||
}
|
||||
else
|
||||
{
|
||||
parms->x = Scale (parms->x, Width, parms->virtWidth);
|
||||
parms->destwidth = Scale (right, Width, parms->virtWidth) - parms->x;
|
||||
}
|
||||
parms->y = Scale (parms->y, Height, parms->virtHeight);
|
||||
parms->destheight = Scale (bottom, Height, parms->virtHeight) - parms->y;
|
||||
}
|
||||
|
||||
if (parms->destwidth <= 0 || parms->destheight <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (parms->style == STYLE_Count)
|
||||
{
|
||||
if (parms->fillcolor != -1)
|
||||
{
|
||||
if (parms->alphaChannel)
|
||||
{
|
||||
parms->style = STYLE_Shaded;
|
||||
}
|
||||
else if (parms->alpha < FRACUNIT)
|
||||
{
|
||||
parms->style = STYLE_TranslucentStencil;
|
||||
}
|
||||
else
|
||||
{
|
||||
parms->style = STYLE_Stencil;
|
||||
}
|
||||
}
|
||||
else if (parms->alpha < FRACUNIT)
|
||||
{
|
||||
parms->style = STYLE_Translucent;
|
||||
}
|
||||
else
|
||||
{
|
||||
parms->style = STYLE_Normal;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DCanvas::FillBorder (FTexture *img)
|
||||
{
|
||||
int myratio = CheckRatio (Width, Height);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue