- Added a framework for drawing the 2D screen elements with Direct3D textures.
They are not actually drawn with it yet, nor is it complete, but it's something to start with. - Split up DCanvas::DrawTexture() into more pieces to make it easier to virtualize. - Removed support for non-32-bit palette textures from D3DFB. What kind of card supports pixel shaders but not 32-bit textures? SVN r605 (trunk)
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@ -620,7 +620,7 @@ void DDrawFB::MaybeCreatePalette ()
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{
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pal.head.palPalEntry[i].peFlags = 0;
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}
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GDIPalette = CreatePalette (&pal.head);
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GDIPalette = ::CreatePalette (&pal.head);
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LOG ("Created GDI palette\n");
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if (GDIPalette != NULL)
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{
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