- floatified AActor::Prev plus the stuff using it.
- rewrote some coordinate functions in AActor to use real float math instead of converting back and forth between float and fixed.
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13 changed files with 108 additions and 92 deletions
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@ -2429,7 +2429,7 @@ void AM_drawWalls (bool allmap)
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bool portalmode = numportalgroups > 0 && pg != MapPortalGroup;
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if (pg == p)
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{
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offset = Displacements.getOffset(pg, MapPortalGroup);
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offset = Displacements._f_getOffset(pg, MapPortalGroup);
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}
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else if (p == -1 && (pg == MapPortalGroup || !am_portaloverlay))
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{
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