- floatified AActor::Prev plus the stuff using it.

- rewrote some coordinate functions in AActor to use real float math instead of converting back and forth between float and fixed.
This commit is contained in:
Christoph Oelckers 2016-03-25 16:25:25 +01:00
commit 1125101b37
13 changed files with 108 additions and 92 deletions

View file

@ -2429,7 +2429,7 @@ void AM_drawWalls (bool allmap)
bool portalmode = numportalgroups > 0 && pg != MapPortalGroup;
if (pg == p)
{
offset = Displacements.getOffset(pg, MapPortalGroup);
offset = Displacements._f_getOffset(pg, MapPortalGroup);
}
else if (p == -1 && (pg == MapPortalGroup || !am_portaloverlay))
{