- moved the entire OpenGL backend into a separate namespace.
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0c8b36e121
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31 changed files with 139 additions and 20 deletions
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@ -50,6 +50,10 @@ extern bool vid_hdr_active;
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CVAR(Int, gl_dither_bpc, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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namespace OpenGLRenderer
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{
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void FGLRenderer::RenderScreenQuad()
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{
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screen->mVertexData->Bind(gl_RenderState);
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@ -287,3 +291,4 @@ void FGLRenderer::ClearBorders()
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glDisable(GL_SCISSOR_TEST);
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}
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}
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