- moved the entire OpenGL backend into a separate namespace.

This commit is contained in:
Christoph Oelckers 2018-10-29 13:56:17 +01:00
commit 118bc78fe3
31 changed files with 139 additions and 20 deletions

View file

@ -30,6 +30,9 @@
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_postprocessstate.h"
namespace OpenGLRenderer
{
//-----------------------------------------------------------------------------
//
// Saves state modified by post processing shaders
@ -133,3 +136,5 @@ FGLPostProcessState::~FGLPostProcessState()
glActiveTexture(activeTex);
}
}