- moved the entire OpenGL backend into a separate namespace.

This commit is contained in:
Christoph Oelckers 2018-10-29 13:56:17 +01:00
commit 118bc78fe3
31 changed files with 139 additions and 20 deletions

View file

@ -38,6 +38,9 @@
CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
namespace OpenGLRenderer
{
//==========================================================================
//
// Initialize render buffers and textures used in rendering passes
@ -986,3 +989,5 @@ void FGLRenderBuffers::RenderEffect(const FString &name)
FGLDebug::PopGroup();
}
}