- moved the entire OpenGL backend into a separate namespace.
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31 changed files with 139 additions and 20 deletions
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@ -38,6 +38,9 @@
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CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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namespace OpenGLRenderer
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{
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//==========================================================================
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//
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// Initialize render buffers and textures used in rendering passes
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@ -986,3 +989,5 @@ void FGLRenderBuffers::RenderEffect(const FString &name)
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FGLDebug::PopGroup();
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}
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}
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