- moved the entire OpenGL backend into a separate namespace.
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31 changed files with 139 additions and 20 deletions
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@ -42,6 +42,9 @@
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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namespace OpenGLRenderer
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{
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FGLRenderState gl_RenderState;
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static VSMatrix identityMatrix(1);
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@ -575,3 +578,4 @@ bool FGLRenderState::SetDepthClamp(bool on)
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return res;
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}
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}
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