- moved the entire OpenGL backend into a separate namespace.
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31 changed files with 139 additions and 20 deletions
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@ -34,6 +34,10 @@
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CVAR(Bool, gl_custompost, true, 0)
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namespace OpenGLRenderer
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{
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FCustomPostProcessShaders::FCustomPostProcessShaders()
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{
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for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
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@ -242,3 +246,5 @@ void PostProcessShaderInstance::BindTextures()
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}
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}
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}
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}
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