- moved the entire OpenGL backend into a separate namespace.

This commit is contained in:
Christoph Oelckers 2018-10-29 13:56:17 +01:00
commit 118bc78fe3
31 changed files with 139 additions and 20 deletions

View file

@ -34,6 +34,10 @@
CVAR(Bool, gl_custompost, true, 0)
namespace OpenGLRenderer
{
FCustomPostProcessShaders::FCustomPostProcessShaders()
{
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
@ -242,3 +246,5 @@ void PostProcessShaderInstance::BindTextures()
}
}
}
}