- moved the entire OpenGL backend into a separate namespace.
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31 changed files with 139 additions and 20 deletions
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@ -34,6 +34,9 @@
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#include "hwrenderer/utility/hw_shaderpatcher.h"
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#include "w_wad.h"
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namespace OpenGLRenderer
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{
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FShaderProgram::FShaderProgram()
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{
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for (int i = 0; i < NumShaderTypes; i++)
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@ -249,3 +252,5 @@ FString FShaderProgram::PatchShader(ShaderType type, const FString &code, const
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return patchedCode;
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}
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}
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