- moved the entire OpenGL backend into a separate namespace.

This commit is contained in:
Christoph Oelckers 2018-10-29 13:56:17 +01:00
commit 118bc78fe3
31 changed files with 139 additions and 20 deletions

View file

@ -28,6 +28,9 @@
#include "gl_buffers.h"
#include "gl/renderer/gl_renderstate.h"
namespace OpenGLRenderer
{
//==========================================================================
//
// basic buffer implementation
@ -211,3 +214,5 @@ void GLDataBuffer::BindBase()
{
glBindBufferBase(mUseType, mBindingPoint, mBufferId);
}
}