- moved the entire OpenGL backend into a separate namespace.
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31 changed files with 139 additions and 20 deletions
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@ -28,6 +28,9 @@
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#include "gl_buffers.h"
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#include "gl/renderer/gl_renderstate.h"
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namespace OpenGLRenderer
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{
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//==========================================================================
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//
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// basic buffer implementation
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@ -211,3 +214,5 @@ void GLDataBuffer::BindBase()
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{
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glBindBufferBase(mUseType, mBindingPoint, mBufferId);
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}
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}
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