- moved the entire OpenGL backend into a separate namespace.

This commit is contained in:
Christoph Oelckers 2018-10-29 13:56:17 +01:00
commit 118bc78fe3
31 changed files with 139 additions and 20 deletions

View file

@ -35,7 +35,7 @@
CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (!FGLDebug::HasDebugApi())
if (!OpenGLRenderer::FGLDebug::HasDebugApi())
{
Printf("No OpenGL debug support detected.\n");
}
@ -43,6 +43,9 @@ CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
namespace OpenGLRenderer
{
namespace
{
bool gpuStatActive = false;
@ -368,3 +371,5 @@ FString FGLDebug::SeverityToString(GLenum severity)
}
return s;
}
}