- moved the entire OpenGL backend into a separate namespace.
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31 changed files with 139 additions and 20 deletions
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@ -51,7 +51,7 @@ void AddLightDefaults(FLightDefaults *defaults, double attnFactor);
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void AddLightAssociation(const char *actor, const char *frame, const char *light);
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void InitializeActorLights(TArray<FLightAssociation> &LightAssociations);
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extern TArray<UserShaderDesc> usershaders;
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TArray<UserShaderDesc> usershaders;
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extern TDeletingArray<FLightDefaults *> LightDefaults;
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