- fixed many compilation errors with GCC and Clang

This commit is contained in:
alexey.lysiuk 2019-01-07 10:14:52 +02:00 committed by Christoph Oelckers
commit 11958b713e
25 changed files with 110 additions and 110 deletions

View file

@ -121,7 +121,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd)
(!missile->Vel.X || !missile->Vel.Y || !Check_LOS(missile, SHOOTFOV*3/2)))
{
sleft = !sleft;
missile = NULL; //Probably ended its travel.
missile = nullptr; //Probably ended its travel.
}
#if 0 // this has always been broken and without any reference it cannot be fixed.
@ -183,7 +183,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd)
}
}
dest = NULL; //To let bot turn right
dest = nullptr; //To let bot turn right
if (GetBotInfo(player->ReadyWeapon).MoveCombatDist == 0)
player->mo->flags &= ~MF_DROPOFF; //Don't jump off any ledges when fighting.
@ -237,7 +237,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd)
{
if (mate == dest && pr_botmove.Random() < 32)
{ // [RH] If the mate is the dest, pick a new dest sometimes
dest = NULL;
dest = nullptr;
}
goto roam;
}
@ -264,7 +264,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd)
if (dest && !(dest->flags&MF_SPECIAL) && dest->health < 0)
{ //Roaming after something dead.
dest = NULL;
dest = nullptr;
}
if (dest == NULL)
@ -333,7 +333,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd)
if (!t_roam && dest)
{
prev = dest;
dest = NULL;
dest = nullptr;
}
if (t_fight<(AFTERTICS/2))
@ -438,5 +438,5 @@ void DBot::Set_enemy ()
}
//Verify that that enemy is really something alive that bot can kill.
if (enemy && ((enemy->health < 0 || !(enemy->flags&MF_SHOOTABLE)) || player->mo->IsFriend(enemy)))
enemy = NULL;
enemy = nullptr;
}