- fixed many compilation errors with GCC and Clang

This commit is contained in:
alexey.lysiuk 2019-01-07 10:14:52 +02:00 committed by Christoph Oelckers
commit 11958b713e
25 changed files with 110 additions and 110 deletions

View file

@ -580,8 +580,8 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
if (players[i].Bot != NULL && this == players[i].Bot->enemy)
{
if (players[i].Bot->dest == players[i].Bot->enemy)
players[i].Bot->dest = NULL;
players[i].Bot->enemy = NULL;
players[i].Bot->dest = nullptr;
players[i].Bot->enemy = nullptr;
}
}