- fixed many compilation errors with GCC and Clang
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25 changed files with 110 additions and 110 deletions
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@ -580,8 +580,8 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
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if (players[i].Bot != NULL && this == players[i].Bot->enemy)
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{
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if (players[i].Bot->dest == players[i].Bot->enemy)
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players[i].Bot->dest = NULL;
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players[i].Bot->enemy = NULL;
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players[i].Bot->dest = nullptr;
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players[i].Bot->enemy = nullptr;
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}
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}
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