- fixed many compilation errors with GCC and Clang
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25 changed files with 110 additions and 110 deletions
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@ -2336,7 +2336,7 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
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&& bglobal.IsDangerous(tm.sector))
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{
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thing->player->Bot->prev = thing->player->Bot->dest;
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thing->player->Bot->dest = NULL;
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thing->player->Bot->dest = nullptr;
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thing->Vel.X = thing->Vel.Y = 0;
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thing->SetZ(oldz);
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thing->flags6 &= ~MF6_INTRYMOVE;
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