- fixed many compilation errors with GCC and Clang
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4fdcc47edc
commit
11958b713e
25 changed files with 110 additions and 110 deletions
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@ -1713,7 +1713,7 @@ bool P_SeekerMissile (AActor *actor, double thresh, double turnMax, bool precise
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}
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if (!(target->flags & MF_SHOOTABLE))
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{ // Target died
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actor->tracer = NULL;
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actor->tracer = nullptr;
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return false;
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}
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if (speed == 0)
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@ -5057,14 +5057,14 @@ AActor *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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p->fixedlightlevel = -1;
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p->viewheight = p->DefaultViewHeight();
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p->inconsistant = 0;
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p->attacker = NULL;
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p->attacker = nullptr;
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p->spreecount = 0;
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p->multicount = 0;
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p->lastkilltime = 0;
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p->BlendR = p->BlendG = p->BlendB = p->BlendA = 0.f;
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p->Uncrouch();
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p->MinPitch = p->MaxPitch = 0.; // will be filled in by PostBeginPlay()/netcode
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p->MUSINFOactor = NULL;
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p->MUSINFOactor = nullptr;
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p->MUSINFOtics = -1;
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p->Vel.Zero(); // killough 10/98: initialize bobbing to 0.
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@ -5160,7 +5160,7 @@ AActor *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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TThinkerIterator<AActor> it;
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while ((th = it.Next()))
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{
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if (th->LastHeard == oldactor) th->LastHeard = NULL;
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if (th->LastHeard == oldactor) th->LastHeard = nullptr;
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}
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for(auto &sec : level.sectors)
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{
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@ -7137,8 +7137,8 @@ void AActor::Revive()
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if (SpawnFlags & MTF_FRIENDLY) flags |= MF_FRIENDLY;
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DamageType = info->DamageType;
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health = SpawnHealth();
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target = NULL;
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lastenemy = NULL;
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target = nullptr;
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lastenemy = nullptr;
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// [RH] If it's a monster, it gets to count as another kill
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if (CountsAsKill())
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