- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It

defaults to 200. Setting it to 0 will restore the previous behavior of having no frame rate
  limit. Note that vid_maxfps 35 is NOT the same as cl_capfps 1. cl_capfps caps the frame rate
  by tying the video update directly to the game timer. With vid_maxfps 35, the video update and
  game timer are running on separate timers, and results will not be as good as with cl_capfps 1,
  which uses only one timer.

SVN r3872 (trunk)
This commit is contained in:
Randy Heit 2012-09-16 04:40:56 +00:00
commit 11ca707485
8 changed files with 125 additions and 2 deletions

View file

@ -177,6 +177,10 @@ void I_ClosestResolution (int *width, int *height, int bits)
}
}
void I_SetFPSLimit(int limit)
{
}
extern int NewWidth, NewHeight, NewBits, DisplayBits;
CUSTOM_CVAR (Bool, fullscreen, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)