only use the new flag names
This commit is contained in:
parent
301323944f
commit
11d6b3e5b4
5 changed files with 13 additions and 20 deletions
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@ -585,7 +585,7 @@ void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
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}
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progressFunc();
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}
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else if (ns == ns_flats && fileSystem.GetFileFlags(firsttx) & LUMPF_MAYBEFLAT)
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else if (ns == ns_flats && fileSystem.GetFileFlags(firsttx) & RESFF_MAYBEFLAT)
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{
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if (fileSystem.CheckNumForName(Name, ns) < firsttx)
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{
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@ -971,7 +971,7 @@ void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &b
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if (ns == ns_global)
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{
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// In Zips all graphics must be in a separate namespace.
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if (fileSystem.GetFileFlags(i) & LUMPF_FULLPATH) continue;
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if (fileSystem.GetFileFlags(i) & RESFF_FULLPATH) continue;
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// Ignore lumps with empty names.
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if (fileSystem.CheckFileName(i, "")) continue;
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@ -1425,7 +1425,7 @@ int FTextureManager::GuesstimateNumTextures ()
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break;
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default:
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if (fileSystem.GetFileFlags(i) & LUMPF_MAYBEFLAT) numtex++;
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if (fileSystem.GetFileFlags(i) & RESFF_MAYBEFLAT) numtex++;
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break;
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}
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