- detached the poly renderer from the software renderer
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f45371e231
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33 changed files with 327 additions and 315 deletions
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@ -27,9 +27,9 @@
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#include "r_data/r_translate.h"
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#include "poly_decal.h"
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#include "polyrenderer/poly_renderer.h"
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#include "polyrenderer/scene/poly_light.h"
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#include "a_sharedglobal.h"
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#include "swrenderer/scene/r_scene.h"
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#include "swrenderer/scene/r_light.h"
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void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const Vec4f &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
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{
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@ -107,7 +107,7 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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return;
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bool foggy = false;
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int actualextralight = foggy ? 0 : PolyRenderer::Instance()->Thread.Viewport->viewpoint.extralight << 4;
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int actualextralight = foggy ? 0 : PolyRenderer::Instance()->Viewpoint.extralight << 4;
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std::pair<float, float> offsets[4] =
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{
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@ -133,13 +133,13 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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bool fullbrightSprite = (decal->RenderFlags & RF_FULLBRIGHT) == RF_FULLBRIGHT;
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swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
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PolyCameraLight *cameraLight = PolyCameraLight::Instance();
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PolyDrawArgs args;
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args.uniforms.flags = 0;
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args.SetColormap(GetColorTable(front->Colormap));
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args.SetTexture(tex, decal->Translation, true);
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args.uniforms.globvis = (float)PolyRenderer::Instance()->Thread.Light->WallGlobVis(foggy);
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args.uniforms.globvis = (float)PolyRenderer::Instance()->Light.WallGlobVis(foggy);
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if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
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{
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args.uniforms.light = 256;
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@ -151,7 +151,7 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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}
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args.uniforms.subsectorDepth = subsectorDepth;
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if (PolyRenderer::Instance()->Thread.Viewport->RenderTarget->IsBgra())
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if (PolyRenderer::Instance()->RenderTarget->IsBgra())
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{
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args.uniforms.color = 0xff000000 | decal->AlphaColor;
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}
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