- detached the poly renderer from the software renderer
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f45371e231
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33 changed files with 327 additions and 315 deletions
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@ -27,14 +27,14 @@
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#include "r_data/r_translate.h"
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#include "poly_wallsprite.h"
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#include "polyrenderer/poly_renderer.h"
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#include "swrenderer/scene/r_light.h"
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#include "polyrenderer/scene/poly_light.h"
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void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
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{
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if (RenderPolySprite::IsThingCulled(thing))
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return;
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const auto &viewpoint = PolyRenderer::Instance()->Thread.Viewport->viewpoint;
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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pos.Z += thing->GetBobOffset(viewpoint.TicFrac);
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@ -99,10 +99,10 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
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}
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bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
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swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
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PolyCameraLight *cameraLight = PolyCameraLight::Instance();
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PolyDrawArgs args;
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args.uniforms.globvis = (float)PolyRenderer::Instance()->Thread.Light->WallGlobVis(foggy);
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args.uniforms.globvis = (float)PolyRenderer::Instance()->Light.WallGlobVis(foggy);
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if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
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{
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args.uniforms.light = 256;
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