- Added a technique to try and minimize input lag with vsync enabled: Two
surfaces are alternately locked for read-only access each frame, forcing the driver to stop buffering more than one frame at a time. The input lag on my system doesn't seem to be as bad as it once was (I can no longer see it obviously with my naked eye), but turning antilag on "feels" slightly more responsive. The cvar d3d_antilag turns this technique on and off. See <http://www.xyzw.de/c120.html> for more details. SVN r1870 (trunk)
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September 22, 2009
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- Added a technique to try and minimize input lag with vsync enabled: Two
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surfaces are alternately locked for read-only access each frame, forcing
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the driver to stop buffering more than one frame at a time. The input lag
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on my system doesn't seem to be as bad as it once was (I can no longer
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see it obviously with my naked eye), but turning antilag on "feels"
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slightly more responsive. The cvar d3d_antilag turns this technique on and
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off. See <http://www.xyzw.de/c120.html> for more details.
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September 22, 2009 (Changes by Graf Zahl)
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- Added a check to Dehacked code which tries to set the blend color.
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It must set it to 0 if the alpha is 0 to avoid problems with special
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