- made the vertexes array VM friendly.
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17 changed files with 190 additions and 169 deletions
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@ -209,10 +209,10 @@ public:
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bool makeGLNodes);
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~FNodeBuilder ();
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void Extract (node_t *&nodes, int &nodeCount,
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void Extract(node_t *&nodes, int &nodeCount,
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seg_t *&segs, glsegextra_t *&glsegextras, int &segCount,
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subsector_t *&ssecs, int &subCount,
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vertex_t *&verts, int &vertCount);
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TStaticArray<vertex_t> &vertexes);
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const int *GetOldVertexTable();
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// These are used for building sub-BSP trees for polyobjects.
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