- Fixed: Skill level confirmation only worked with Doom. Also fixed parsing
of MustConfirm: It looked for TK_String when it should have used TK_StringConst. - Fixed: When travelling to a new non-hub map, any items being carried with amounts of 0 would be upped to 1. SVN r589 (trunk)
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8 changed files with 13 additions and 8 deletions
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@ -1739,7 +1739,7 @@ void M_VerifyNightmare (int ch)
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void M_ChooseSkill (int choice)
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{
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if (gameinfo.gametype == GAME_Doom && AllSkills[choice].MustConfirm)
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if (AllSkills[choice].MustConfirm)
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{
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const char *msg = AllSkills[choice].MustConfirmText;
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if (*msg==0) msg = GStrings("NIGHTMARE");
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