- Fixed: Skill level confirmation only worked with Doom. Also fixed parsing

of MustConfirm: It looked for TK_String when it should have used TK_StringConst.
- Fixed: When travelling to a new non-hub map, any items being carried with
  amounts of 0 would be upped to 1.


SVN r589 (trunk)
This commit is contained in:
Randy Heit 2007-12-09 02:27:02 +00:00
commit 1225071f78
8 changed files with 13 additions and 8 deletions

View file

@ -1739,7 +1739,7 @@ void M_VerifyNightmare (int ch)
void M_ChooseSkill (int choice)
{
if (gameinfo.gametype == GAME_Doom && AllSkills[choice].MustConfirm)
if (AllSkills[choice].MustConfirm)
{
const char *msg = AllSkills[choice].MustConfirmText;
if (*msg==0) msg = GStrings("NIGHTMARE");