- Because entryway timed it, here is a new version of R_PointToAngle2 that is
closer to the original. The old code was shorter but a little slower. The new code is a bit faster than the original with VC++ and about the same with GCC. Interestingly, GCC produces code for Killough's version that performs about the same as the original, but when compiled with VC++, Killough's is notably worse. SVN r1813 (trunk)
This commit is contained in:
parent
93166b86b3
commit
12576d2eb5
3 changed files with 43 additions and 38 deletions
|
|
@ -1,3 +1,11 @@
|
|||
September 8, 2009
|
||||
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
|
||||
closer to the original. The old code was shorter but a little slower. The
|
||||
new code is a bit faster than the original with VC++ and about the same
|
||||
with GCC. Interestingly, GCC produces code for Killough's version that
|
||||
performs about the same as the original, but when compiled with VC++,
|
||||
Killough's is notably worse.
|
||||
|
||||
September 8, 2009 (Changes by Graf Zahl)
|
||||
- moved ENDOOM lump name definition into gameinfo.
|
||||
- moved default item drop style into gameinfo.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue