fix rare crash due to null caller

This commit is contained in:
Ricardo Luís Vaz Silva 2023-08-01 13:42:49 -03:00 committed by Magnus Norddahl
commit 12752c7a03

View file

@ -775,7 +775,7 @@ void HWDrawInfo::PreparePlayerSprites3D(sector_t * viewsector, area_t in_area, F
DVector3 rotation = DVector3(weap.rotation);
DVector3 pivot = DVector3(weap.pivot);
if(weap.weapon)
if(weap.weapon && weap.weapon->GetCaller())
{
PClass * cls = weap.weapon->GetCaller()->GetClass();
ModifyBobLayer3D = cls->Virtuals.Size() > ModifyBobLayer3DVIndex ? cls->Virtuals[ModifyBobLayer3DVIndex] : nullptr;