- made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers.
This commit is contained in:
parent
0ffd475d8c
commit
128dfdeee6
5 changed files with 145 additions and 25 deletions
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@ -120,8 +120,7 @@ int SavegameManager::InsertSaveNode(FSaveGameNode *node)
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unsigned int i;
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for (i = 0; i < SaveGames.Size(); i++)
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{
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if (SaveGames[i]->bOldVersion ||
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stricmp(node->Title, SaveGames[i]->Title) <= 0)
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if (SaveGames[i]->bOldVersion || node->SaveTitle.CompareNoCase(SaveGames[i]->SaveTitle) <= 0)
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{
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break;
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}
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@ -212,7 +211,7 @@ void SavegameManager::ReadSaveStrings()
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node->Filename = filepath;
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node->bOldVersion = oldVer;
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node->bMissingWads = missing;
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strncpy(node->Title, title.GetChars(), SAVESTRINGSIZE);
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node->SaveTitle = title;
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InsertSaveNode(node);
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delete savegame;
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}
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@ -287,7 +286,7 @@ void SavegameManager::ReadSaveStrings()
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node->Filename = filepath;
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node->bOldVersion = true;
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node->bMissingWads = false;
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memcpy(node->Title, title, SAVESTRINGSIZE);
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node->SaveTitle = title;
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InsertSaveNode(node);
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}
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fclose(file);
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@ -324,7 +323,7 @@ void SavegameManager::NotifyNewSave(const char *file, const char *title, bool ok
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if (node->Filename.CompareNoCase(file) == 0)
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#endif
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{
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strcpy(node->Title, title);
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node->SaveTitle = title;
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node->bOldVersion = false;
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node->bMissingWads = false;
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if (okForQuicksave)
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@ -337,7 +336,7 @@ void SavegameManager::NotifyNewSave(const char *file, const char *title, bool ok
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}
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node = new FSaveGameNode;
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strcpy(node->Title, title);
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node->SaveTitle = title;
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node->Filename = file;
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node->bOldVersion = false;
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node->bMissingWads = false;
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@ -597,7 +596,6 @@ protected:
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// this needs to be kept in memory so that the texture can access it when it needs to.
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bool mEntering;
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char savegamestring[SAVESTRINGSIZE];
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DTextEnterMenu *mInput = nullptr;
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DLoadSaveMenu(DMenu *parent = nullptr, DListMenuDescriptor *desc = nullptr);
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@ -756,7 +754,7 @@ void DLoadSaveMenu::Drawer ()
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if (!mEntering)
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{
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screen->DrawText (SmallFont, color,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->SaveTitle.GetChars(),
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DTA_CleanNoMove, true, TAG_DONE);
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}
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else
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@ -770,7 +768,7 @@ void DLoadSaveMenu::Drawer ()
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else
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{
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screen->DrawText (SmallFont, color,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->SaveTitle.GetChars(),
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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@ -936,7 +934,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
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{
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FString EndString;
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EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
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GStrings("MNU_DELETESG"), manager->SaveGames[Selected]->Title, GStrings("PRESSYN"));
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GStrings("MNU_DELETESG"), manager->SaveGames[Selected]->SaveTitle.GetChars(), GStrings("PRESSYN"));
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M_StartMessage (EndString, 0);
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}
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return true;
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@ -991,7 +989,7 @@ IMPLEMENT_CLASS(DSaveMenu, false, false)
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DSaveMenu::DSaveMenu(DMenu *parent, DListMenuDescriptor *desc)
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: DLoadSaveMenu(parent, desc)
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{
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strcpy (NewSaveNode.Title, GStrings["NEWSAVE"]);
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NewSaveNode.SaveTitle = GStrings["NEWSAVE"];
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NewSaveNode.bNoDelete = true;
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manager->SaveGames.Insert(0, &NewSaveNode);
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TopItem = 0;
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@ -1042,15 +1040,8 @@ bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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if (mkey == MKEY_Enter)
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{
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if (Selected != 0)
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{
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strcpy (savegamestring, manager->SaveGames[Selected]->Title);
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}
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else
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{
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savegamestring[0] = 0;
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}
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mInput = new DTextEnterMenu(this, savegamestring, SAVESTRINGSIZE, 1, fromcontroller);
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const char *SavegameString = (Selected != 0)? manager->SaveGames[Selected]->SaveTitle.GetChars() : "";
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mInput = new DTextEnterMenu(this, SavegameString, SAVESTRINGSIZE, 1, fromcontroller);
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M_ActivateMenu(mInput);
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mEntering = true;
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}
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