- made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers.

This commit is contained in:
Christoph Oelckers 2017-02-18 12:36:31 +01:00
commit 128dfdeee6
5 changed files with 145 additions and 25 deletions

View file

@ -548,7 +548,7 @@ DQuickSaveMenu::DQuickSaveMenu(bool playsound)
{
FString tempstring;
tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->Title);
tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
Init(NULL, tempstring, 0, playsound);
}
@ -562,7 +562,7 @@ void DQuickSaveMenu::HandleResult(bool res)
{
if (res)
{
G_SaveGame (savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->Title);
G_SaveGame (savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
}
@ -601,7 +601,7 @@ CCMD (quicksave)
// [mxd]. Just save the game, no questions asked.
if (!saveloadconfirmation)
{
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->Title);
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
return;
}
@ -644,7 +644,7 @@ DQuickLoadMenu::DQuickLoadMenu(bool playsound)
{
FString tempstring;
tempstring.Format(GStrings("QLPROMPT"), savegameManager.quickSaveSlot->Title);
tempstring.Format(GStrings("QLPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
Init(NULL, tempstring, 0, playsound);
}