hooked up the per-level colormaps with the hardware renderer.
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7 changed files with 7 additions and 7 deletions
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@ -303,6 +303,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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//("bottommap", p.bottommap)
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//("midmap", p.midmap)
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//("topmap", p.topmap)
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//("selfmap", p.selfmap) // todo: if this becomes changeable we need a colormap serializer.
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("damageamount", p.damageamount, def->damageamount)
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("damageinterval", p.damageinterval, def->damageinterval)
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("leakydamage", p.leakydamage, def->leakydamage)
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