hooked up the per-level colormaps with the hardware renderer.

This commit is contained in:
Christoph Oelckers 2023-10-29 08:13:01 +01:00
commit 12bc9db609
7 changed files with 7 additions and 7 deletions

View file

@ -303,6 +303,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
//("bottommap", p.bottommap)
//("midmap", p.midmap)
//("topmap", p.topmap)
//("selfmap", p.selfmap) // todo: if this becomes changeable we need a colormap serializer.
("damageamount", p.damageamount, def->damageamount)
("damageinterval", p.damageinterval, def->damageinterval)
("leakydamage", p.leakydamage, def->leakydamage)