- Fixed: player_t::Powers was not saved in a savegame.
- Removed all unused PW_* player power flags. - Added Skulltag's TimeFreezer powerup. SVN r527 (trunk)
This commit is contained in:
parent
bbb99f1ce6
commit
12c122a7dd
10 changed files with 136 additions and 18 deletions
|
|
@ -2534,6 +2534,13 @@ void AActor::Tick ()
|
|||
return;
|
||||
}
|
||||
|
||||
// Apply freeze mode.
|
||||
if (( level.flags & LEVEL_FROZEN ) && ( player == NULL || !( player->Powers & PW_TIMEFREEZE )))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
fixed_t oldz = z;
|
||||
|
||||
// [RH] Give the pain elemental vertical friction
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue