- Fixed AInventory::PickupFlash setting with GCC.

- Fixed: The MusicVolumes list was allocated with M_Malloc but freed with
  delete.
- Fixed: demobuffer was inconsistantly handled with new[]/delete[] and
  malloc/free.
- Added used memory tracking to M_Malloc() and M_Realloc(). This
  necessitated the addition of an M_Free() call to track frees.
- Removed M_Calloc since it was only used in one place, and can just as well
  be done with an M_Malloc/memset pair.
- Bumped DEMOGAMEVERSION for the new net controller codes.


SVN r751 (trunk)
This commit is contained in:
Randy Heit 2008-02-17 02:40:03 +00:00
commit 133350fb9c
29 changed files with 182 additions and 98 deletions

View file

@ -778,7 +778,7 @@ static void S_ClearSoundData()
{
FMusicVolume *me = MusicVolumes;
MusicVolumes = me->Next;
delete me;
M_Free(me);
}
S_rnd.Clear();