Round sampledist to power of 2
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2 changed files with 12 additions and 2 deletions
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@ -59,7 +59,7 @@ struct LevelMeshSurface
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int sectorGroup = 0;
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BBox bounds;
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int sampleDimension = 0;
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uint16_t sampleDimension = 0;
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// Lightmap world coordinates for the texture
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FVector3 worldOrigin = { 0.f, 0.f, 0.f };
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