- added the missing TNT1A0 check for icon-less keys.
Since it tries to get the icon from the spawn state it also has to check if that actually has a valid sprite.
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2 changed files with 5 additions and 2 deletions
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@ -701,6 +701,7 @@ void DrawHUD()
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althud->IntVar("statspace") = statspace;
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althud->IntVar("healthpic") = healthpic? healthpic->id.GetIndex() : -1;
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althud->IntVar("berserkpic") = berserkpic? berserkpic->id.GetIndex() : -1;
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althud->IntVar("tnt1a0") = tnt1a0.GetIndex();
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althud->PointerVar<FFont>("HUDFont") = HudFont;
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if (!automapactive)
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