- Added QF_SCALEUP and QF_MAX.
- QF_SCALEUP behaves like QF_SCALEDOWN: it gradually scales the tremors, only going upwards. - QF_SCALEUP and QF_SCALEDOWN can be combined to make an earthquake that gradually smoothes in and out. - QF_MAX can be used to invert this behavior, where it starts at the peak of the amplitude, fades out half way, and then grows back to maximum.
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3019f2cc23
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4 changed files with 31 additions and 7 deletions
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@ -781,13 +781,31 @@ static fixed_t QuakePower(double factor, int intensity, quakeInfo quake)
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else
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{
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double ss = (double)((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
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if (scaleDownStart == 0)
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if (quake.isScalingDown || quake.isScalingUp)
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{
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return FLOAT2FIXED(factor * ss);
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fixed_t result;
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if (scaleDownStart == 0) scaleDownStart = 1;
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if (quake.isScalingDown && quake.isScalingUp)
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{
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if (quake.preferMaximum)
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result = FLOAT2FIXED((factor * ss) * MAX((scaleDown / scaleDownStart), (scaleDownStart - scaleDown) / scaleDownStart));
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else
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result = FLOAT2FIXED((factor * ss) * MIN((scaleDown / scaleDownStart), (scaleDownStart - scaleDown) / scaleDownStart));
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}
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else if (quake.isScalingDown)
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result = FLOAT2FIXED((factor * ss) * (scaleDown / scaleDownStart));
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else if (quake.isScalingUp)
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result = FLOAT2FIXED((factor * ss) * ((scaleDownStart - scaleDown) / scaleDownStart));
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else
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result = FLOAT2FIXED(factor * ss);
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return result;
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}
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else
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{
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return FLOAT2FIXED(((factor * ss) * ((scaleDown / scaleDownStart))));
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return FLOAT2FIXED(factor * ss);
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}
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}
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