- health groups and software rendering textures freed of 'level'
Edited cherry-pick of an older commit.
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16 changed files with 79 additions and 64 deletions
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@ -3285,7 +3285,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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SWRenderer->SetColormap(Level); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups(Level);
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P_InitHealthGroups();
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P_InitHealthGroups(Level);
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if (reloop) LoopSidedefs(false);
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PO_Init(); // Initialize the polyobjs
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