- health groups and software rendering textures freed of 'level'

Edited cherry-pick of an older commit.
This commit is contained in:
Christoph Oelckers 2019-01-29 16:06:17 +01:00
commit 14101fa447
16 changed files with 79 additions and 64 deletions

View file

@ -6633,17 +6633,17 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
FHealthGroup* grp;
if (part == SECPART_Ceiling)
{
return (ss->healthceilinggroup && (grp = P_GetHealthGroup(ss->healthceilinggroup)))
return (ss->healthceilinggroup && (grp = P_GetHealthGroup(Level, ss->healthceilinggroup)))
? grp->health : ss->healthceiling;
}
else if (part == SECPART_Floor)
{
return (ss->healthfloorgroup && (grp = P_GetHealthGroup(ss->healthfloorgroup)))
return (ss->healthfloorgroup && (grp = P_GetHealthGroup(Level, ss->healthfloorgroup)))
? grp->health : ss->healthfloor;
}
else if (part == SECPART_3D)
{
return (ss->health3dgroup && (grp = P_GetHealthGroup(ss->health3dgroup)))
return (ss->health3dgroup && (grp = P_GetHealthGroup(Level, ss->health3dgroup)))
? grp->health : ss->health3d;
}
return 0;
@ -6658,7 +6658,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
line_t* ll = &Level->lines[l];
if (ll->healthgroup > 0)
{
FHealthGroup* grp = P_GetHealthGroup(ll->healthgroup);
FHealthGroup* grp = P_GetHealthGroup(Level, ll->healthgroup);
if (grp) return grp->health;
}