rework interpolation to allow for precalculated frames
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parent
b1318e4b22
commit
1429e22441
9 changed files with 184 additions and 82 deletions
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@ -9,6 +9,7 @@
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#include "palentry.h"
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#include "name.h"
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#include "dictionary.h"
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#include "bonecomponents.h"
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extern bool save_full;
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@ -247,7 +248,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString
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FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, struct ModelOverride &mo, struct ModelOverride *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimModelOverride &mo, struct AnimModelOverride *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimOverride &ao, struct AnimOverride *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, ModelAnim &ao, ModelAnim *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, ModelAnimFrame &ao, ModelAnimFrame *def);
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FSerializer& Serialize(FSerializer& arc, const char* key, FTranslationID& value, FTranslationID* defval);
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void SerializeFunctionPointer(FSerializer &arc, const char *key, FunctionPointerValue *&p);
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