rework interpolation to allow for precalculated frames
This commit is contained in:
parent
b1318e4b22
commit
1429e22441
9 changed files with 184 additions and 82 deletions
|
|
@ -560,7 +560,29 @@ static TRS InterpolateBone(const TRS &from, const TRS &to, float t, float invt)
|
|||
return bone;
|
||||
}
|
||||
|
||||
const TArray<VSMatrix> IQMModel::CalculateBones(int frame1, int frame2, float inter, int frame1_prev, float inter1_prev, int frame2_prev, float inter2_prev, const TArray<TRS>* animationData, DBoneComponents* boneComponentData, int index)
|
||||
#include "printf.h"
|
||||
|
||||
const TArray<VSMatrix> IQMModel::CalculateBones(const ModelAnimFrame &from, const ModelAnimFrameInterp &to, float inter, const TArray<TRS>* animationData, DBoneComponents* bones, int index)
|
||||
{
|
||||
if(inter <= 0 || !(std::holds_alternative<ModelAnimFrameInterp>(from) || std::holds_alternative<ModelAnimFramePrecalculatedIQM>(from)))
|
||||
{
|
||||
return CalculateBonesIQM(to.frame1, to.frame2, to.inter, 0, -1.f, 0, -1.f, animationData, bones, index);
|
||||
}
|
||||
else if(std::holds_alternative<ModelAnimFrameInterp>(from))
|
||||
{
|
||||
auto &from_interp = std::get<ModelAnimFrameInterp>(from);
|
||||
|
||||
Printf("CalculateBones({%d, %d, %f}, {%d, %d, %f}, %f)\n", from_interp.frame1, from_interp.frame2, from_interp.inter, to.frame1, to.frame2, to.inter, inter);
|
||||
|
||||
return CalculateBonesIQM(from_interp.frame2, to.frame2, inter, from_interp.frame1, from_interp.inter, to.frame1, to.inter, animationData, bones, index);
|
||||
}
|
||||
else if(std::holds_alternative<ModelAnimFramePrecalculatedIQM>(from))
|
||||
{ //TODO
|
||||
return CalculateBonesIQM(to.frame1, to.frame2, to.inter, 0, -1.f, 0, -1.f, animationData, bones, index);
|
||||
}
|
||||
}
|
||||
|
||||
const TArray<VSMatrix> IQMModel::CalculateBonesIQM(int frame1, int frame2, float inter, int frame1_prev, float inter1_prev, int frame2_prev, float inter2_prev, const TArray<TRS>* animationData, DBoneComponents* boneComponentData, int index)
|
||||
{
|
||||
const TArray<TRS>& animationFrames = animationData ? *animationData : TRSData;
|
||||
if (Joints.Size() > 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue