- moved contents of gl_templates.h to files outside of gl/
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e49cd2cb83
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16 changed files with 48 additions and 118 deletions
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@ -39,13 +39,10 @@
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#include "gl/scene/gl_portal.h"
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#include "gl/scene/gl_scenedrawer.h"
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#include "gl/utility/gl_clock.h"
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#include "gl/utility/gl_templates.h"
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// This is for debugging maps.
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FreeList<gl_subsectorrendernode> SSR_List;
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// profiling data
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static int totalupper, totallower;
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static int lowershcount, uppershcount;
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@ -62,7 +59,7 @@ void FDrawInfo::ClearBuffers()
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{
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gl_subsectorrendernode * n = node;
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node = node->next;
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SSR_List.Release(n);
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delete n;
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}
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}
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otherfloorplanes.Clear();
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@ -74,7 +71,7 @@ void FDrawInfo::ClearBuffers()
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{
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gl_subsectorrendernode * n = node;
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node = node->next;
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SSR_List.Release(n);
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delete n;
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}
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}
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otherceilingplanes.Clear();
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@ -507,7 +504,7 @@ void FDrawInfo::HandleMissingTextures()
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for (unsigned int j = 0; j < HandledSubsectors.Size(); j++)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = HandledSubsectors[j];
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AddOtherCeilingPlane(sec->sectornum, node);
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@ -551,7 +548,7 @@ void FDrawInfo::HandleMissingTextures()
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for (unsigned int j = 0; j < HandledSubsectors.Size(); j++)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = HandledSubsectors[j];
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AddOtherCeilingPlane(fakesector->sectornum, node);
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}
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@ -579,7 +576,7 @@ void FDrawInfo::HandleMissingTextures()
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for (unsigned int j = 0; j < HandledSubsectors.Size(); j++)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = HandledSubsectors[j];
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AddOtherFloorPlane(sec->sectornum, node);
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}
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@ -622,7 +619,7 @@ void FDrawInfo::HandleMissingTextures()
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for (unsigned int j = 0; j < HandledSubsectors.Size(); j++)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = HandledSubsectors[j];
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AddOtherFloorPlane(fakesector->sectornum, node);
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}
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@ -955,7 +952,7 @@ void FDrawInfo::HandleHackedSubsectors()
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{
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for(unsigned int j=0;j<HandledSubsectors.Size();j++)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = HandledSubsectors[j];
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AddOtherFloorPlane(sub->render_sector->sectornum, node);
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@ -985,7 +982,7 @@ void FDrawInfo::HandleHackedSubsectors()
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{
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for(unsigned int j=0;j<HandledSubsectors.Size();j++)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = HandledSubsectors[j];
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AddOtherCeilingPlane(sub->render_sector->sectornum, node);
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@ -1159,7 +1156,7 @@ void FDrawInfo::ProcessSectorStacks()
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if (sec->GetAlpha(sector_t::ceiling) != 0 && sec->GetTexture(sector_t::ceiling) != skyflatnum)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = sub;
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AddOtherCeilingPlane(sec->sectornum, node);
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}
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@ -1205,7 +1202,7 @@ void FDrawInfo::ProcessSectorStacks()
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if (sec->GetAlpha(sector_t::floor) != 0 && sec->GetTexture(sector_t::floor) != skyflatnum)
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{
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gl_subsectorrendernode * node = SSR_List.GetNew();
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gl_subsectorrendernode * node = new gl_subsectorrendernode;
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node->sub = sub;
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AddOtherFloorPlane(sec->sectornum, node);
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}
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