CMakeLists upgrade to 3.16 and cleanup
* Remove precompiled header hack * Fixes for compilation on VS2022 Debug configurations
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6 changed files with 38 additions and 42 deletions
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@ -1,4 +1,4 @@
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cmake_minimum_required( VERSION 3.1.0 )
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cmake_minimum_required( VERSION 3.16.0 )
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include(precompiled_headers)
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@ -409,7 +409,7 @@ set( PLAT_WIN32_SOURCES
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)
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if (HAVE_VULKAN)
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set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
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list (APPEND PLAT_WIN32_SOURCES common/platform/win32/win32vulkanvideo.cpp )
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endif()
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# todo: implement an actual crash catcher for ARM
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@ -697,10 +697,6 @@ set( VM_JIT_SOURCES
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common/scripting/jit/jit_store.cpp
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)
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# This is disabled for now because I cannot find a way to give the .pch file a different name.
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# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
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#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
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# Enable fast math for some sources
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set( FASTMATH_SOURCES
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rendering/swrenderer/r_all.cpp
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@ -773,11 +769,11 @@ if (HAVE_GLES2)
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common/rendering/gles/glad/src/glad.c
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)
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set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${GLES_SOURCES})
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list (APPEND FASTMATH_SOURCES ${GLES_SOURCES})
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endif()
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if (HAVE_VULKAN)
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set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES})
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list (APPEND FASTMATH_SOURCES ${VULKAN_SOURCES})
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endif()
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set (FASTMATH_SOURCES ${FASTMATH_SOURCES})
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@ -1186,14 +1182,7 @@ else()
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set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
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endif()
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if( MSVC )
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enable_precompiled_headers( g_pch.h PCH_SOURCES )
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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add_executable( zdoom WIN32 MACOSX_BUNDLE
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set( ZDOOM_SOURCES
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${HEADER_FILES}
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${NOT_COMPILED_SOURCE_FILES}
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${SYSTEM_SOURCES}
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@ -1224,10 +1213,18 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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common/thirdparty/math/fastsin.cpp
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)
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set( ZDOOM_NONPCH_SOURCES ${ZDOOM_SOURCES} )
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list( REMOVE_ITEM ZDOOM_NONPCH_SOURCES ${PCH_SOURCES} )
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add_executable( zdoom WIN32 MACOSX_BUNDLE ${ZDOOM_SOURCES} )
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target_precompile_headers( zdoom PRIVATE g_pch.h )
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set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
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set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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set_source_files_properties( ${ZDOOM_NONPCH_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE )
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if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
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@ -38,6 +38,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdexcept>
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#include <memory>
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#include "i_sound.h"
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#include "i_music.h"
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@ -1,5 +1,8 @@
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#pragma once
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#include "zstring.h"
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#include "tarray.h"
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enum class PostProcessUniformType
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{
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Undefined,
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1
src/common/thirdparty/richpresence.cpp
vendored
1
src/common/thirdparty/richpresence.cpp
vendored
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@ -36,6 +36,7 @@
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*/
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#include <time.h>
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#include <string.h>
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#include "common/engine/printf.h"
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#include "discord_rpc.h"
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@ -30,6 +30,8 @@
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struct event_t;
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#include <functional>
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#include "dobjgc.h"
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#include "name.h"
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#include "gamestate.h"
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