Allow custom status bars to override notifications, centered prints and chat prompt.
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parent
f317f69776
commit
14dc288f22
4 changed files with 75 additions and 11 deletions
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@ -41,6 +41,7 @@
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#include "v_video.h"
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#include "utf8.h"
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#include "gstrings.h"
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#include "vm.h"
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enum
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{
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@ -233,8 +234,30 @@ void CT_PasteChat(const char *clip)
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void CT_Drawer (void)
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{
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FFont *displayfont = NewConsoleFont;
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if (players[consoleplayer].camera != NULL &&
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(Button_ShowScores.bDown ||
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players[consoleplayer].camera->health <= 0 ||
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SB_ForceActive) &&
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// Don't draw during intermission, since it has its own scoreboard in wi_stuff.cpp.
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gamestate != GS_INTERMISSION)
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{
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HU_DrawScores (&players[consoleplayer]);
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}
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if (chatmodeon)
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{
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// [MK] allow the status bar to take over chat prompt drawing
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bool skip = false;
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IFVIRTUALPTR(StatusBar, DBaseStatusBar, DrawChat)
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{
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FString txt = ChatQueue;
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VMValue params[] = { (DObject*)StatusBar, &txt };
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int rv;
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VMReturn ret(&rv);
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VMCall(func, params, countof(params), &ret, 1);
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if (!!rv) return;
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}
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FStringf prompt("%s ", GStrings("TXT_SAY"));
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int x, scalex, y, promptwidth;
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@ -268,16 +291,6 @@ void CT_Drawer (void)
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screen->DrawText (displayfont, CR_GREY, promptwidth, y, printstr,
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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}
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if (players[consoleplayer].camera != NULL &&
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(Button_ShowScores.bDown ||
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players[consoleplayer].camera->health <= 0 ||
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SB_ForceActive) &&
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// Don't draw during intermission, since it has its own scoreboard in wi_stuff.cpp.
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gamestate != GS_INTERMISSION)
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{
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HU_DrawScores (&players[consoleplayer]);
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}
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}
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//===========================================================================
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