- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
SVN r1133 (trunk)
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38 changed files with 456 additions and 336 deletions
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@ -39,26 +39,14 @@
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class AHateTarget : public AActor
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{
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DECLARE_ACTOR (AHateTarget, AActor)
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DECLARE_CLASS (AHateTarget, AActor)
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public:
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void BeginPlay ();
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angle_t AngleIncrements (void);
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int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
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};
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FState AHateTarget::States[] =
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{
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S_NORMAL (TNT1, 'A', -1, NULL , NULL)
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};
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IMPLEMENT_ACTOR (AHateTarget, Any, 9076, 0)
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PROP_RadiusFixed (20)
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PROP_HeightFixed (56)
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PROP_Flags (MF_SHOOTABLE|MF_NOGRAVITY|MF_NOBLOOD)
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PROP_Flags3 (MF3_DONTSPLASH)
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PROP_SpawnState (0)
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PROP_MassLong (INT_MAX)
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END_DEFAULTS
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IMPLEMENT_CLASS (AHateTarget)
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void AHateTarget::BeginPlay ()
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{
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