- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
This commit is contained in:
parent
75d3f42d4f
commit
14f2c39e58
21 changed files with 559 additions and 461 deletions
|
|
@ -1326,6 +1326,12 @@ void C_HideConsole ()
|
|||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Console, HideConsole)
|
||||
{
|
||||
C_HideConsole();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
|
||||
{
|
||||
int data1 = ev->data1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue