- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
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21 changed files with 559 additions and 461 deletions
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@ -219,6 +219,7 @@ DEFINE_FIELD_X(DehInfo, DehInfo, ExplosionStyle)
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DEFINE_FIELD_X(DehInfo, DehInfo, ExplosionAlpha)
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DEFINE_FIELD_X(DehInfo, DehInfo, NoAutofreeze)
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DEFINE_FIELD_X(DehInfo, DehInfo, BFGCells)
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DEFINE_FIELD_X(DehInfo, DehInfo, BlueAC)
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// Doom identified pickup items by their sprites. ZDoom prefers to use their
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// class type to identify them instead. To support the traditional Doom
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