- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
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21 changed files with 559 additions and 461 deletions
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@ -1288,6 +1288,19 @@ bool FWeaponSlots::LocateWeapon (PClassWeapon *type, int *const slot, int *const
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return false;
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}
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DEFINE_ACTION_FUNCTION(FWeaponSlots, LocateWeapon)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
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PARAM_CLASS(weap, AWeapon);
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int slot = 0, index = 0;
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bool retv = self->LocateWeapon(weap, &slot, &index);
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if (numret >= 1) ret[0].SetInt(retv);
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if (numret >= 2) ret[1].SetInt(slot);
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if (numret >= 3) ret[2].SetInt(index);
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return MIN(numret, 3);
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}
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//===========================================================================
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//
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// FindMostRecentWeapon
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