- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.

- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
This commit is contained in:
Christoph Oelckers 2017-01-17 17:31:54 +01:00
commit 14f2c39e58
21 changed files with 559 additions and 461 deletions

View file

@ -45,6 +45,10 @@
gameinfo_t gameinfo;
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, backpacktype)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, Armor2Percent)
const char *GameNames[17] =
{
NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife", NULL, NULL, NULL, NULL, NULL, NULL, NULL, "Chex"