- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type. - fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
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21 changed files with 559 additions and 461 deletions
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src/gi.h
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src/gi.h
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@ -148,7 +148,7 @@ struct gameinfo_t
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FString translator;
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DWORD defaultbloodcolor;
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DWORD defaultbloodparticlecolor;
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FString backpacktype;
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FName backpacktype;
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FString statusbar;
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FString intermissionMusic;
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int intermissionOrder;
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